Any extra damage as a result of a successful iaijutsu strike is not multiplied by a critical hit.Īfter making an iaijutsu strike, a sword saint takes a –4 penalty to his AC until his next turn, but his weapon is now drawn and he may continually to fight normally. This bonus damage increases by an additional +1d6 at 3rd level and every two levels thereafter to a maximum of +10d6 damage at 19th level. If he successfully hits his opponent with an iaijutsu strike, his attack deals an additional +1d6 points of damage. In order to use this ability, the sword saint’s weapon must be sheathed at the start of his turn. After the sword saint has challenged a foe but before he has attacked the target of his challenge, he may choose to use his iaijutsu strike as a full-round action, making an attack roll with his weapon as normal. Iaijutsu Strike (Ex)Ī sword saint can perform a lightning quick iaijutsu strike against the target of his challenge to inflict devastating wounds while drawing his sword. The sword saint is an archetype of the samurai alternate class. The following benefits apply only when a sword saint is using a sword and carrying nothing in his other hand. Sword saints hail from lands where samurai are prevalent, and are often ronin who wander the world seeking new challenges to perfect their intricate style of swordplay called iaijutsu.